Prophecy - Reisverslag uit Sigil, Filipijnen van Michael Gemen - WaarBenJij.nu Prophecy - Reisverslag uit Sigil, Filipijnen van Michael Gemen - WaarBenJij.nu

Prophecy

Door: DM

Blijf op de hoogte en volg Michael

04 Augustus 2015 | Filipijnen, Sigil

Guided by the enigmatic Rule-of-Three the Heroes set out to try and stop the Drow.
Since information is always key, their first stop is the Tower of the Prophet.

It's tower is made of yellow stone and shines with inner light. Two Sword Archons guard the entryway, their eyes watchful and their straight-backed posture perfect.
Clerestory windows are set just below the eaves, with a single round stained-glass window over the entryway.
As they approach they hear a humanlike scream turn into a high-pitched howl. Afterwards an ironclad Paladin of Bahamut leaves the temple, followed closely by his 3 Aasimar servants, one of whom seems to be severely injured.
The Archons part arms and allow the Heroes to enter.
Taking up the rear Jack glances to the Aasimar and sees eyeless-sockets..

Inside, the tower makes them a little dizzy. The whitewashed walls seem to rotate sharply in all directions at once around a single golden construct suspended in the air above the center of the floor.
It looks like a sphere forged in the anvils of Mechanus, but it shines brightly, and its whirring sound is barely noticeable above the noises made by its watchers.
Three bearlike Wardens fully 7 feet tall stand in prayer beneath the gleaming sphere, their arms lifted and their lips moving.
One of the Wardens approaches; I am Humbart. How may I serve?"

Acting as the groups' spokesman Anon replies that they seek a prophecy, specifically one that will learn them 'how to blind the Spider Queen'.

"Of course, you may hear the Prophecy. Be warned though, the Eye has a direct link to the light of Mount Celestia and those not pure of heart can be blinded by it,"Humbart explains.

Undaunted the four step forward, one of the large Archons stands beside sevreal levers and watches them. Another goes down into the crypt, while Humbart and his partner don blackened glasses.

The brass segments snap back one by one, releasing a ray of light so bright it seems like a solid pillar. It points up at the ceiling, reflecting down to the pillars and making the temple floor as bright as noon.
As each segment snaps away from the Eye, the light shines directly ate more and more of the temple interior. When the final segment drops beneath the Eye, revealing it completely, the light touches each Hero.
They can;t see anymore except flickering shadows, solid people look transparant in this light.
A source of warmth and inquisitiveness, like a living light, burrows into their soul. Voices then echo within the light.
Anon recognizes it as Celestial, though it is too soft to understand.

Somewhere nearby they hear the sratching of a quill on paper.

A clank of metal is heard and suddenly the four are wrapped in black shadow, blinded and cold.
Humbart standsbesides them holding a shining piece of paper.

"You withstood the Ray of Conscience succesfully Heroes, take this and godspeed in your journeys to come," Humbart explains.

Prophecy;
The bow of beasts dissolves the taint of the corrupted,
The bitter ice hides a giant's sword to crack Abyssal armor.
Search the Lady's Wisdom and the book of flesh,
Bide your time, and flee when the goddess shakes her web.

A pair of keys; a blackened tongue, a golden word,
Pass through three gates; Serpent, Darkness, Stone.
KIll the queen in her black pearl, and find
Near the throne a fourth gate, Home.



  • 04 Augustus 2015 - 13:37

    Rule-of-Three:

    Excellent! Well done, and good work!
    You have the prophecy. Please let me take a look and consider the alternatives, consult the records, and offer counsel.
    This reference to beasts, animals, and creatures is surely a hint, a clue, an omen that you must go to the Beastlands to recover THaas !
    I hate tomlecture, expound, pontificate, but Thaas is a weapon of power, a demon-killing longbow of the elves, a creation of ancient and fearsome magic.
    You must find it, recover it, and restore it to use.

    You could go directly to the World Ash, the Great Tree that connects the Planes, Yggdrasil.
    I will share with you the location of the portal, the gate, and the planar key.
    Go to the Hive Ward, seek out the only tree that grows there, and walk on its lowest branch, stem, or limb, while humming the chant of the All-Father. Hmm, hum, hmmmm, hum..
    That will take you there, to Yggdrasil and then the Beastlands far from here.
    There, you must seek Thaas yourselves, as a group, a united faction. I wish you good hunting, safe journey and a quick return.

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Michael

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