A Guide to Lolth's Web - Reisverslag uit Sigil, Filipijnen van Michael Gemen - WaarBenJij.nu A Guide to Lolth's Web - Reisverslag uit Sigil, Filipijnen van Michael Gemen - WaarBenJij.nu

A Guide to Lolth's Web

Door: Eherweiss, Eladrin Demonwrecker

Blijf op de hoogte en volg Michael

21 September 2015 | Filipijnen, Sigil

Many are the travelers who become ensnared in Lolth's Web, and few are those who return.
This layer of the Abyss is a maze of passageways spun like spiderwebs, either by the Goddess herself or by the power of the Plane.
Like spiderwebs, these corridors grow, connect, and catch fragments of other materials such as dead Gods, chambers of Summoning, ships, caverns, entire buldings, and even whole Planes, some say.
The strange items caught in her web are converted into dwellings for her followers and worshipers. But beware the deadly, soul-destroying fogs beneath her web. Those who touch them rarely return, and little is known of the deepest pits.

The passages of Lolth's Web sometimes break and are rewoven in new shapes.
Some believe that these reweavings are more frequent when the web is under stress.
In fact, careful comparison of old and new maps reveal that the passageways between known locales (such as the Fane of Eclavdra of the Spider Ship of Lolth) have been respun and altered over the years. So do not rely on old maps of the Demonweb.

The Drow have mastered the use of teleportation keys to move from place to place in Lolth's Web, but without such a key, no teleportation is possible anywhere in the Layer. These Keys, which are forged of iron, bronze, and other metals, should not be confused wih the portal keys that open connections between the Demonweb and Lolth's conquered worlds. The First kind of key radiates faint or moderate conjuration magic and moves the user between junctions of Lolth's Web, the second radiates strong conjuration magic and moves the user through Planar Portals.

The Drow of Lolth's Web are the elite among her worshipers, drawn from many worlds and Planes. It is best to avoid their strongholds and kill them and their foul demonic allies in passageways and small spaces. Entering a stronghold allows the Drow to gain reinforcements and cut off retreat.

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Michael

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