Misgivings
Door: DM
Blijf op de hoogte en volg Michael
24 Mei 2016 | Filipijnen, Kalamansig
Nettles and thorns grow more prominent, trees are leafless and bent, and the wind seems unnaturally cold and shrill as it whistles through the cliffside crags.
The path slowly rises, bending around a steep corner in the cliffs, and then Foxglove Manor looms at the edge of the world.
The strangely cold sea wind rises to a keening shriek as the house comes into view.
The place has earned it's local nickname of the 'Misgivings' well, for it almost appears to loathe its perch high above the ocean, as if the entire house were poised for a suicide leap.
The roof sags in many places, and mold and mildew cake the crumbling walls. Vines of diseased-looking gray wisteria strangle the structure in several places, hanging down over the precipitous cliff almost like tangled braids of hair.
The house is crooked, its gables angling sharply and breached in at least three places, hastily repaired by planks of sodden wood.
Chimneys rise from various points among the rooftops, leaning like old men in a storm, and grinning gargoyle faces leer from under the eaves.
The others enter before Fletcher, who is then chased inside by several flocks of Carrionstorms; undead crows.
The sound of the house straining and creaking gives it an additional sense of age and decay. The place smells damp, the unpleasant tingle of mold lacing the air as surely as it stains thew ooden floor, walls, and furniture in pallid patches.
As Finn, Sagerius, Barthel and Fletcher sweep the first floor, explore the second and then encounter the attic they, almost in turn, experience several Haunts that linger in the Manor.
Through it they vividly remember violent events in the past as if they were the recipients. And through these they learn of its past and present.
Until they encounter the attic. There they free its residing Revenant, Iesha Foxglove. Shrieking and crying out for Aldern she rushes downstairs and starts hacking at the ground floor to enter the basement.
When the four enter after her, they find a spiraling staircase going down another 80 feet into a small cave complex.
Fighting through packs of Ghouls they catch up to the Revenant just as she pauses to try and smash through a locked stone door.
The Local Heroes valiantly put the creature, formerly known as Iesha, to rest and then enter the last room below.
The air in this damp cavern reeks of a horrific stench, a foul combination of decay, brine, and mold. The cave contains a rickety table, its damp surface cluttered with all manner of what seems to be garbage; empty bottles, bits of clothing, crumpled bits of paper, and more lying in neatly organized rows.
A painting leans against the far side of the table, facing a large leather chair that sits nearby. This chair's high back and cushion are horribly stained by smears of rotten meat and its arms are sticky with blood.
A smaller table sits against the southern wall, its surface heaped with plates and platters of rotten, maggot-infested meat.
The stench of the room seems strongest to the west, where the cave's wall has been overtaken by a growth of dark green mold and dripping fungi.
At the center, a path of black tumescent fungus grows, its horny ridges and tumorlike bulbs forming what could almsot be taken to be a humanoid outline. What must once have been an exquisite puzzle box the size of a man's fist, lies smashed on the ground at the fungoid shape's feet.
Aldern, His Lordship, Hurter and the Skinsaw man all rise to their feet.
As all are one in Lord Foxglove's mind, driven insane by becoming undead.
"Please forgive me," Aldern starts," Flee this place, the Skinsaw Man is coming. I feel him approaching, run! Now !"
Aldern's face contorts and gains an evil grin, "Too late now," the Skinsaw Man replies.
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Je kunt nu ook Smileys gebruiken. Via de toolbar, toetsenbord of door eerst : te typen en dan een woord bijvoorbeeld :smiley