The King's Murderer
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22 Januari 2018 | Nederland, Velden
A confession, repeated in the presence of Sabina and several Korvosan Guard officers (including Cressida Kroft), triggers a city-wide hunt for a young artist.
In no time, Trinia's name becomes a household word, and once again riots erupt in the streets.
This time, however, the cries are not for the queen's death, but the death of the king's true murderer; Trinia Sabor.
Almost immediately after handing over the papers incriminating Ambassador Darvayne Gios Amprei, Cressida Korft again sends the four adventurers on a covert mission;
"You've doubtless heard the stories that the king's killer has been named. Yet there's something more going on here, I'm afraid.
Queen Ileosa could have quietly had this Trinia Sabor arrested at any time, yet the way in which she revealed the information to the city seems to me like she wants the riots to come back.
With the city the way it is, the girl doesn't stand a chance of a fair trial.
They'll lynch her the moment they catch her. Even if she did kill the king, mob justice isn't the way. Worse, if she's innocent, the real killer, if indeed the king was murdered, can use this distraction to throw us off the trail forever.
Before Trinia is captured and executed, I need to be absolutely sure she's guilty. And that means we need to catch her before someone else does.
I've managed to determine her last known adress, a flat in Midland at 42 Moon street, but soon, so will the rest of the Guard, and the mob itself, for that matter.
These rumors have riled up the locals something fierce, and there's even bands of Hellknights of the Order of the Nail patrolling the streets looking for her.
On top of all this, word is that Queen Ileosa's not satisfied with what the Korvosan Guard's been doing to address the situation, and that she's preparing to disband the Sable Company and reveal a newly founded order of specialized guards to help bring order to the city.
For now, I've still got a fair number of Korvosan Guards who are loyal to me, but the problem is that i've got them at work keeping things from getting worse.
I'm sure you can see where I'm going with this. I need you to get into Midland, find Trinia, and bring her back to me so we can deliver her, safe and sound, to somewhere she can be interrogated, preferably with magic, so we can be absolutely sure about her role in Eodred II's death.
Get in there, catch her, and get out without letting the mob or the Hellknights or the queen's guards get their hands on her.
Any questions?"
Midland; a densely built section of the city, a place where, at ground level, direct sunlight is a rarity.
Above, jury-rigged catwalks, overhanging roofs, lines of laundry, and homemade bridges of rope and boards create a cluttered tangle, a multi-level mess of gutters, upper floors, and rooftops. This is the slum above, a sprawl known as the Shingles.
This is where Trinia lives, and this a why the mob hasn't found her yet.
As the adventurers encounter her place of residence, an old tenement; three floors high and containing two dozen flats, many of which are homes to artists, singers, students and artisans, they find her door barricaded by several chairs pushed up from the inside.
The Samurai starts bashing it in, and the others notice an agile young woman sprinting out through the back. Striding and springing roof to roof.
On ground level the Paladin pushes through the gathering crowd and is followed by the Druid. On the rooftops, the Scout and Samurai give chase.
Through gaps, and narrow holes, across tightropes and bursting past spider nests, avoiding tangles of debris and leaping across rooftops they manage to trip her with the use of a summoned animal.
Down on the ground Trinia Sabor is healed by the Paladin and they convince her to come with them for her own safety.
Quickly crossing the city back to High Marshal Kroft, rumors that Trinia has been captured catch up to them..
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Je kunt nu ook Smileys gebruiken. Via de toolbar, toetsenbord of door eerst : te typen en dan een woord bijvoorbeeld :smiley